Sunday, November 29, 2009

Integrating Second Life in Education - A Post from Australia!!

By CJ - Posted on August 7th, 2009

Please follow the link to see the original post

http://infosherpas.com/libr246-11/node/1297


I think there is great potential in what second life has to offer in the realm of education. How amazing would it be to offer students a virtual tour of the Great Wall China, and as they take their virtual tour, they will be guided by real life tour guides. What an experience for students to collaboratively work with peers from China, South Africa, and Peru on a science project in an immersive digital environment. Students can take seminars from renowned experts from various fields. They can practice speaking a new langauge with native speakers. They can also go back in time to explore periods such as the Rennaissance. Through an environment like second life, students will have opportnities they would otherwise never have had. They will also have the valuable experience of working with people from various parts of the world.

Old teaching methods are fast becoming antiquated. Educators need to find a new way to reach this video-game oriented generation. I attended a conference where one of the speakers is member of the school design team of Quest to Learn in New York, a new school focusing on the uderlying form of games as a pedagogical model for 6th-12th students.

The school library can play a major role in this pedagogical shift, as a leader in implementing new technolgies. Just imagine library orientation and tutorials as games played in Second Life.

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